Currently I am working on some rather interesting biomechanics problems and determining what they mean for dinosaurs and birds. Keep up to date with the progress in the Communications section as results are shared. After embargoes end and non-embargoed progress is available I will update this section with the most current status of my research. Students interested in research can contact me and we can begin to look at undergraduate projects together. more news on these opportunities as they begin to develop!
During SICB 2019 I chaired a session for the first time. I found out that the experience makes the wait time and even giving my own talk a little less nerve-wracking than many other talks. I actually have to say I thoroughly enjoyed the experience. I had a lot of conversations with other people about biomechanics and how my models work and how the workflow proceeds in the modelling process. There are a lot of techniques out there that I do not know a lot about still, but SICB is always a good place to learn some new ones and that was true this year also.
At the Society of Vertebrate Paleontology meeting I presented aspects of the paper I am working on right now. The talk included some new approaches to modeling and the results of these approaches. Many discussions resulted from this talk and overall I had a pretty productive Saturday because of the talk. The rest of the week was busy and also a bit productive, but it was also a lot of exhausting networking.
Click here to see archived news stories on my research.
Updates from working groups and my own research via Twitter. There are also non-research stories on Twitter (i. e. you will see some Legos and random bird photos). Archived news stories and photos can be found here.
note: Research in the Albright Biomechanics Lab does not involve experimentation on live animals. Specimens of modern animals used in research are salvage specimens, obtained legally from commercial or governmental sources.
The image shown above on the browser tab is a model of a Grey Parrot skull painted in Microsoft 3D Builder.